Lifecycle Manager

Source code on Github.

The Lifecycle Manager module implements the method for handling the lifecycle transition states for the stack in a deterministic way. It will take in a set of ordered nodes to transition one-by-one into the configurating and activate states to run the stack. It will then bring down the stack into the finalized state in the opposite order. It will also create bond connections with the servrs to ensure they are still up and transition down all nodes if any are non-responsive or crashed.


Type Default
vector<string> N/A

Ordered list of node names to bringup through lifecycle transition.

Type Default
bool false

Whether to transition nodes to active state on startup.

Type Default
int 4.0

Timeout to transition down all lifecycle nodes of this manager if a server is non-responsive, in seconds. Set to 0 to deactivate. Recommended to be always larger than 0.3s for all-local node discovery. Note: if a server cleanly exits the manager will immediately be notified.

Type Default
bool true

Whether to try to reconnect to servers that go down, presumably because respawn is set to true to re-create crashed nodes. While default to true, reconnections will not be made unless respawn is set to true in your launch files or your watchdog systems will bring up the server externally.

Type Default
double 10.0

When a server crashes or becomes non-responsive, the lifecycle manager will bring down all nodes for safety. This is the duration of which the lifecycle manager will attempt to reconnect with the failed server(s) during to recover and re-activate the system. If this passes, it will stop attempts and will require a manual re-activation once the problem is manually resolved. Units: seconds.


    autostart: true
    node_names: ['controller_server', 'planner_server', 'behavior_server', 'bt_navigator', 'waypoint_follower']
    bond_timeout: 4.0
    attempt_respawn_reconnection: true
    bond_respawn_max_duration: 10.0